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Offensive skillsEdit

Adv. Preemptive fire Edit

  • Fires twice with increased power before the first attack.
  • Fleets with this skill fire three times in total on their first turn, then once per round afterwards.

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[ TABLE : Adv. Preemptive fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 160% Damage x2 One-off 2,000,000 2
2 175% Damage x2 One-off 4,000,000 4
3 190% Damage x2 One-off 6,000,000 6
4 205% Damage x2 One-off 8,000,000 8
5 220% Damage x2 One-off 10,000,000 10
6 235% Damage x2 One-off 12,000,000 12
7 250% Damage x2 One-off 14,000,000 14
8 265% Damage x2 One-off 16,000,000 16
9 280% Damage x2 One-off 18,000,000 18
10 295% Damage x2 One-off 20,000,000 20
11 310% Damage x2 One-off 22,000,000 22
12 325% Damage x2 One-off 24,000,000 24
13 340% Damage x2 One-off 26,000,000 26
14 355% Damage x2 One-off 28,000,000 28
15 370% Damage x2 One-off n/a n/a

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Adv. Amplified fire Edit

  • Fires 2 shots with extra power.

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[ TABLE : Adv. Amplified fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage x2 50% Chance 2,000,000 2
2 170% Damage x2 50% Chance 4,000,000 4
3 190% Damage x2 50% Chance 6,000,000 6
4 210% Damage x2 50% Chance 8,000,000 8
5 230% Damage x2 50% Chance 10,000,000 10
6 250% Damage x2 50% Chance 12,000,000 12
7 270% Damage x2 50% Chance 14,000,000 14
8 290% Damage x2 50% Chance 16,000,000 16
9 310% Damage x2 50% Chance 18,000,000 18
10 330% Damage x2 50% Chance 20,000,000 20
11 350% Damage x2 50% Chance 22,000,000 22
12 370% Damage x2 50% Chance 24,000,000 24
13 390% Damage x2 50% Chance 26,000,000 26
14 410% Damage x2 50% Chance 28,000,000 28
15 430% Damage x2 50% Chance n/a n/a

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Adv. Precision fireEdit

  • Fires more accurately with extra damage, also grants all fleets accuracy bonus
  • Provides an aura that increases all fleets accuracy at the start of a battle (100%)
  • This aura persists even if the fleet with the skill dies

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[ TABLE : Adv. Precision fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +50 Acc / 100% Damage

+30 acc to all fleets

50% Chance 2,000,000 2
2 +60 Acc / 115% Damage

+35 acc to all fleets

50% Chance 4,000,000 4
3 +70 Acc / 130% Damage

+40 acc to all fleets

50% Chance 6,000,000 6
4 +80 Acc / 145% Damage

+45 acc to all fleets

50% Chance 8,000,000 8
5 +90 Acc / 160% Damage

+50 acc to all fleets

50% Chance 10,000,000 10
6 +100 Acc / 175% Damage

+55 acc to all fleets

50% Chance 12,000,000 12
7 +110 Acc / 190% Damage

+60 acc to all fleets

50% Chance 14,000,000 14
8 +120 Acc / 205% Damage

+65 acc to all fleets

50% Chance 16,000,000 16
9 +130 Acc / 220% Damage

+70 acc to all fleets

50% Chance 18,000,000 18
10 +140 Acc / 235% Damage

+75 acc to all fleets

50% Chance 20,000,000 20
11 +150 Acc / 250% Damage

+80 acc to all fleets

50% Chance 22,000,000 22
12 +160 Acc / 265% Damage

+85 acc to all fleets

50% Chance 24,000,000 24
13 +170 Acc / 280% Damage

+90 acc to all fleets

50% Chance 26,000,000 26
14 +180 Acc / 295% Damage

+95 acc to all fleets

50% Chance 28,000,000 28
15 +190 Acc / 310% Damage

+100 acc to all fleets

50% Chance n/a n/a

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Adv. Piercing fireEdit

  • Fires stronger and ignores resistance.
  • The targets resistance is zero when this skill activates, leading to very high damage
  • Also permanently reduces the fleet you fire at's resistance to ALL weapon types
  • This effect cannot stack and takes the highest value if two fire on the same fleet

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[ TABLE : Adv. Piercing fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage

-3 res to target

40% Chance 2,000,000 2
2 160% Damage

-6 res to target

42% Chance 4,000,000 4
3 170% Damage

-9 res to target

44% Chance 6,000,000 6
4 180% Damage

-12 res to target

46% Chance 8,000,000 8
5 190% Damage

-15 res to target

48% Chance 10,000,000 10
6 200% Damage

-18 res to target

50% Chance 12,000,000 12
7 210% Damage

-21 res to target

52% Chance 14,000,000 14
8 220% Damage

-24 res to target

54% Chance 16,000,000 16
9 230% Damage

-27 res to target

56% Chance 18,000,000 18
10 240% Damage

-30 res to target

58% Chance 20,000,000 20
11 250% Damage

-33 res to target

60% Chance 22,000,000 22
12 260% Damage

-36 res to target

62% Chance 24,000,000 24
13 270% Damage

-39 res to target

64% Chance 26,000,000 26
14 280% Damage

-42 res to target

66% Chance 28,000,000 28
15 290% Damage

-45 res to target

68% Chance n/a n/a

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Adv. Explosive fire Edit

  • Deals additional damage to the targeted and nearby fleets.
  • This skill fires a high power single shot, followed by a lower power explosion
  • The explosion cannot be avoided by the targets evasion stat and hits TWO fleets either side of the target
  • The explosion can potentially hit all 5 fleets, if you can strike the center target
  • The explosion will not remove any special propertys of your weapons, plan accordingly!
  • The explosion also will not trigger counter fire, unless the primary target is the same fleet

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[ TABLE : Adv. Explosive fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage

50% Explosive Damage

30% Chance 2,000,000 2
2 160% Damage

55% Explosive Damage

32% Chance 4,000,000 4
3 170% Damage

60% Explosive Damage

34% Chance 6,000,000 6
4 180% Damage

65% Explosive Damage

36% Chance 8,000,000 8
5 190% Damage

70% Explosive Damage

38% Chance 10,000,000 10
6 200% Damage

75% Explosive Damage

40% Chance 12,000,000 12
7 210% Damage

80% Explosive Damage

42% Chance 14,000,000 14
8 220% Damage

85% Explosive Damage

44% Chance 16,000,000 16
9 230% Damage

90% Explosive Damage

46% Chance 18,000,000 18
10 240% Damage

95% Explosive Damage

48% Chance 20,000,000 20
11 250% Damage

100% Explosive Damage

50% Chance 22,000,000 22
12 260% Damage

105% Explosive Damage

52% Chance 24,000,000 24
13 270% Damage

110% Explosive Damage

54% Chance 26,000,000 26
14 280% Damage

115% Explosive Damage

56% Chance 28,000,000 28
15 290% Damage

120% Explosive Damage

58% Chance n/a n/a

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Adv. Spread fireEdit

  • Fires at every enemy fleet twice.
  • The damage modifier may be low, but this skill is desceptively strong.

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[ TABLE : Adv. Spread fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 45% Damage x2 30% Chance 2,000,000 2
2 50% Damage x2 32% Chance 4,000,000 4
3 55% Damage x2 34% Chance 6,000,000 6
4 60% Damage x2 36% Chance 8,000,000 8
5 65% Damage x2 38% Chance 10,000,000 10
6 70% Damage x2 40% Chance 12,000,000 12
7 75% Damage x2 42% Chance 14,000,000 14
8 80% Damage x2 44% Chance 16,000,000 16
9 85% Damage x2 46% Chance 18,000,000 18
10 90% Damage x2 48% Chance 20,000,000 20
11 95% Damage x2 50% Chance 22,000,000 22
12 100% Damage x2 52% Chance 24,000,000 24
13 105% Damage x2 54% Chance 26,000,000 26
14 110% Damage x2 56% Chance 28,000,000 28
15 115% Damage x2 58% Chance n/a n/a

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Adv. Rapid fireEdit

  • Fires 3 times in rapid succession at 2 targets
  • This skill will target the front-line first

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[ TABLE : Adv. Rapid fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 80% Damage x3 40% Chance 2,000,000 2
2 85% Damage x3 42% Chance 4,000,000 4
3 90% Damage x3 44% Chance 6,000,000 6
4 95% Damage x3 46% Chance 8,000,000 8
5 100% Damage x3 48% Chance 10,000,000 10
6 105% Damage x3 50% Chance 12,000,000 12
7 110% Damage x3 52% Chance 14,000,000 14
8 115% Damage x3 54% Chance 16,000,000 16
9 120% Damage x3 56% Chance 18,000,000 18
10 125% Damage x3 58% Chance 20,000,000 20
11 130% Damage x3 60% Chance 22,000,000 22
12 135% Damage x3 62% Chance 24,000,000 24
13 140% Damage x3 64% Chance 26,000,000 26
14 145% Damage x3 66% Chance 28,000,000 28
15 150% Damage x3 68% Chance n/a n/a

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Adv. Random fireEdit

  • Fires 4~8 times at random enemy fleets.
  • generally considered the staple of damage dealing skills

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[ TABLE : Adv. Random fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 75% Damage x4~8 40% Chance 2,000,000 2
2 80% Damage x4~8 42% Chance 4,000,000 4
3 85% Damage x4~8 44% Chance 6,000,000 6
4 90% Damage x4~8 46% Chance 8,000,000 8
5 95% Damage x4~8 48% Chance 10,000,000 10
6 100% Damage x4~8 50% Chance 12,000,000 12
7 105% Damage x4~8 52% Chance 14,000,000 14
8 110% Damage x4~8 54% Chance 16,000,000 16
9 115% Damage x4~8 56% Chance 18,000,000 18
10 120% Damage x4~8 58% Chance 20,000,000 20
11 125% Damage x4~8 60% Chance 22,000,000 22
12 130% Damage x4~8 62% Chance 24,000,000 24
13 135% Damage x4~8 64% Chance 26,000,000 26
14 140% Damage x4~8 66% Chance 28,000,000 28
15 145% Damage x4~8 68% Chance n/a n/a

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Adv. [Weapon] CoordinationEdit

  • This skill works the same for all 4 weapon types
  • This skill can only be activated by the matching weapon type
  • when activated, all weapons will fire on the target
  • Matching weapons will give a higher increase in damage

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[ TABLE : Adv.[weapon] Coordination ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage from other types

100% Damage from matching type

40% Chance 2,000,000 2
2 75% Damage from other types

105% Damage from matching type

42% Chance 4,000,000 4
3 80% Damage from other types

110% Damage from matching type

44% Chance 6,000,000 6
4 85% Damage from other types

115% Damage from matching type

46% Chance 8,000,000 8
5 90% Damage from other types

120% Damage from matching type

48% Chance 10,000,000 10
6 95% Damage from other types

125% Damage from matching type

50% Chance 12,000,000 12
7 100% Damage from other types

130% Damage from matching type

52% Chance 14,000,000 14
8 105% Damage from other types

135% Damage from matching type

54% Chance 16,000,000 16
9 110% Damage from other types

140% Damage from matching type

56% Chance 18,000,000 18
10 115% Damage from other types

145% Damage from matching type

58% Chance 20,000,000 20
11 120% Damage from other types

150% Damage from matching type

60% Chance 22,000,000 22
12 125% Damage from other types

155% Damage from matching type

62% Chance 24,000,000 24
13 130% Damage from other types

160% Damage from matching type

64% Chance 26,000,000 26
14 135% Damage from other types

165% Damage from matching type

66% Chance 28,000,000 28
15 140% Damage from other types

170% Damage from matching type

68% Chance n/a n/a

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Adv. Intercept missleEdit

  • Fires at the two enemy fleets with the highest attack damage
  • Intercept missle can also target tanks with death fighters if their damage is the highest, be careful!
  • Works only with missile weaponry

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[ TABLE : Adv. Intercept missle ]

Level Performance Activation Cost(Gold) Cost(LD)
1 80% Damage x2, +30 Acc, 100% Chance 2,000,000 2
2 90% Damage x2, +35 Acc 100% Chance 4,000,000 4
3 100% Damage x2, +40 Acc 100% Chance 6,000,000 6
4 110% Damage x2, +45 Acc 100% Chance 8,000,000 8
5 120% Damage x2, +50 Acc 100% Chance 10,000,000 10
6 130% Damage x2, +55 Acc 100% Chance 12,000,000 12
7 140% Damage x2, +60 Acc 100% Chance 14,000,000 14
8 150% Damage x2, +65 Acc 100% Chance 16,000,000 16
9 160% Damage x2, +70 Acc 100% Chance 18,000,000 18
10 170% Damage x2, +75 Acc 100% Chance 20,000,000 20
11 180% Damage x2, +80 Acc 100% Chance 22,000,000 22
12 190% Damage x2, +85 Acc 100% Chance 24,000,000 24
13 200% Damage x2, +90 Acc 100% Chance 26,000,000 26
14 210% Damage x2, +95 Acc 100% Chance 28,000,000 28
15 220% Damage x2, +100 Acc 100% Chance n/a n/a

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Adv. Long-range fighterEdit

  • Increases the weapon range and damage
  • Reduces the rate of fire of fighter weapons by 1
  • Works only with fighter weaponry

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[ TABLE : Adv. Long-range fighter ]

Level Performance Activation Cost(Gold) Cost(LD)
1 120% Damage, +20 Range

-1 rate

100% Chance 2,000,000 2
2 125% Damage, +25 Range

-1 Rate

100% Chance 4,000,000 4
3 130% Damage, +30 Range

-1 Rate

100% Chance 6,000,000 6
4 135% Damage, +35 Range

-1 Rate

100% Chance 8,000,000 8
5 140% Damage, +40 Range

-1 Rate

100% Chance 10,000,000 5
6 145% Damage, +45 Range

-1 Rate

100% Chance 12,000,000 12
7 150% Damage, +50 Range

-1 Rate

100% Chance 14,000,000 14
8 155% Damage, +55 Range

-1 Rate

100% Chance 16,000,000 16
9 160% Damage, +60 Range

-1 Rate

100% Chance 18,000,000 18
10 165% Damage, +65 Range

-1 Rate

100% Chance 20,000,000 20
11 170% Damage, +70 Range

-1 Rate

100% Chance 22,000,000 22
12 175% Damage, +75 Range

-1 Rate

100% Chance 24,000,000 24
13 180% Damage, +80 Range

-1 Rate

100% Chance 26,000,000 26
14 185% Damage, +85 Range

-1 Rate

100% Chance 28,000,000 28
15 190% Damage, +90 Range

-1 Rate

100% Chance n/a n/a

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Defense skillsEdit

Adv. [Weapon] defenseEdit

  • Increases your fleets resistance and evasion to a certain weapon type
  • This Skill can either be Beam, Cannon, Fighter or Missle defense
  • All weapon defense skills increase by the same amount per level

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[ TABLE : Adv. [Weapon] defense ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +25 [Weapon] resist / Evasion Passive 2,000,000 2
2 +28 [Weapon] resist / Evasion. Passive 4,000,000 4
3 +31 [Weapon] resist / Evasion Passive 6,000,000 6
4 +34 [Weapon] resist / Evasion. Passive 8,000,000 8
5 +37 [Weapon] resist / Evasion. Passive 10,000,000 10
6 +40 [Weapon] resist / Evasion. Passive 12,000,000 12
7 +43 [Weapon] resist / Evasion. Passive 14,000,000 14
8 +46 [Weapon] resist / Evasion. Passive 16,000,000 16
9 +49 [Weapon] resist / Evasion. Passive 18,000,000 18
10 +52 [Weapon] resist / Evasion. Passive 20,000,000 20
11 +55 [Weapon] resist / Evasion. Passive 22,000,000 22
12 +58 [Weapon] resist / Evasion. Passive 24,000,000 24
13 +61 [Weapon] resist / Evasion. Passive 26,000,000 26
14 +64 [Weapon] resist / Evasion Passive 28,000,000 28
15 +67 [Weapon] resist / Evasion Passive n/a n/a

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Adv. Defense shieldEdit

  • Gives one-off shield to all your fleets.
  • This shield absorbs 2 damaging shots before disappearing.
  • Due to the lower amount absorbed compared to normal defense shield

It's recommended to enhance only when you can bring it to a near max level again

  • For certain fleet set-ups, Advanced defense shield is worse then normal, plan accordingly!

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[ TABLE : Adv. Defense shield ]

Level Performance Activation Cost(Gold) Cost(LD)
1 48% Damage absorption x2 One-off 2,000,000 2
2 51% Damage absorption x2 One-off 4,000,000 4
3 54% Damage absorption x2 One-off 6,000,000 6
4 57% Damage absorption x2 One-off 8,000,000 8
5 60% Damage absorption x2 One-off 10,000,000 10
6 63% Damage absorption x2 One-off 12,000,000 12
7 66% Damage absorption x2 One-off 14,000,000 14
8 69% Damage absorption x2 One-off 16,000,000 16
9 72% Damage absorption x2 One-off 18,000,000 18
10 75% Damage absorption x2 One-off 20,000,000 20
11 78% Damage absorption x2 One-off 22,000,000 22
12 81% Damage absorption x2 One-off 24,000,000 24
13 84% Damage absorption x2 One-off 26,000,000 26
14 87% Damage absorption x2 One-off 28,000,000 28
15 90% Damage absorption x2 One-off n/a n/a

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Adv. Confusion fire Edit

  • Incapacitates 2 enemy fleets for several turns
  • The chance to confuse a target is 100% if it strikes, regardless of level
  • If the skill misses, it will not confuse the target

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[ TABLE : Adv. Confusion fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 100% Damage

Disables a fleet for 3~5 turns

40% Chance 2,000,000 2
2 110% Damage

Disables a fleet for 3~5 turns

43% Chance 4,000,000 4
3 120% Damage

Disables a fleet for 3~6 turns

46% Chance 6,000,000 6
4 130% Damage

Disables a fleet for 3~6 turns

49% Chance 8,000,000 8
5 140% Damage

Disables a fleet for 3~7 turns

52% Chance 10,000,000 10
6 150% Damage

Disables a fleet for 3~7 turns

55% Chance 12,000,000 12
7 160% Damage

Disables a fleet for 4~7 turns

58% Chance 14,000,000 14
8 170% Damage

Disables a fleet for 4~7 turns

61% Chance 16,000,000 16
9 180% Damage

Disables a fleet for 4~8 turns

64% Chance 18,000,000 18
10 190% Damage

Disables a fleet for 4~8 turns

67% Chance 20,000,000 20
11 200% Damage

Disables a fleet for 4~9 turns

70% Chance 22,000,000 22
12 210% Damage

Disables a fleet for 4~9 turns

73% Chance 24,000,000 24
13 220% Damage

Disables a fleet for 5~9 turns

76% Chance 26,000,000 26
14 230% Damage

Disables a fleet for 5~9 turns

79% Chance 28,000,000 28
15 240% Damage

Disables a fleet for 5~10 turns

82% Chance n/a n/a

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Adv. Counter fireEdit

  • Counter fires against the target when the fleet is hit.
  • The first hit on a fleet with this still will always activate it.
  • Any additional hits past the first hit will fall to the activation rate.
  • The fleet also repairs slightly before firing.
  • No misses will activate this skill, apart from rapid fire.

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[ TABLE : Adv. Counter fire ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage

5% Repair

20% Chance 2,000,000 2
2 75% Damage

5% Repair

22% Chance 4,000,000 4
3 80% Damage

6% Repair

24% Chance 6,000,000 6
4 85% Damage

6% Repair

26% Chance 8,000,000 8
5 90% Damage

7% Repair

28% Chance 10,000,000 10
6 95% Damage

7% Repair

30% Chance 12,000,000 12
7 100% Damage

8% Repair

32% Chance 14,000,000 14
8 105% Damage

8% repair

34% Chance 16,000,000 16
9 110% Damage

9% Repair

36% Chance 18,000,000 18
10 115% Damage

9% Repair

38% Chance 20,000,000 20
11 120% Damage

10% Repair

40% Chance 22,000,000 22
12 125% Damage

10% Repair

42% Chance 24,000,000 24
13 130% Damage

11% Repair

44% Chance 26,000,000 26
14 135% Damage

11% Repair

46% Chance 28,000,000 28
15 140% Damage

12% repair

48% Chance n/a n/a

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Adv. Emergency repairEdit

  • Before the fleet attacks, repairs damaged ships for itself and a random ally fleet
  • This skill cannot revive completely destoryed fleets
  • This skill cannot activate if the fleet is at full hp or confused
  • This skill always has a 50% activation rate, meaning early advancing can pay off

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[ TABLE : Adv. Emergency repair ]

Level Performance Activation Cost(Gold) Cost(LD)
1 20% Repair (x2) 50% Chance 2,000,000 2
2 22% Repair (x2) 50% Chance 4,000,000 4
3 24% Repair (x2) 50% Chance 6,000,000 6
4 26% Repair (x2) 50% Chance 8,000,000 8
5 28% Repair (x2) 50% Chance 10,000,000 10
6 30% Repair (x2) 50% Chance 12,000,000 12
7 32% Repair (x2) 50% Chance 14,000,000 14
8 34% Repair (x2) 50% Chance 16,000,000 16
9 36% Repair (x2) 50% Chance 18,000,000 18
10 38% Repair (x2) 50% Chance 20,000,000 20
11 40% Repair (x2) 50% Chance 22,000,000 22
12 42% Repair (x2) 50% Chance 24,000,000 24
13 44% Repair (x2) 50% Chance 26,000,000 26
14 46% Repair (x2) 50% Chance 28,000,000 28
15 48% Repair (x2) 50% Chance n/a n/a

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Adv. Electronic jammingEdit

  • Decreases all Beam and Cannon weapon accuracy and damage in the battlefield
  • Your fleets also get the effect

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[ TABLE : Adv. Electronic jamming ]

]

Level Performance Activation Cost(Gold) Cost(LD)
1 -40 Acc, -10% Damage Passive 2,000,000 2
2 -45 Acc, -13% Damage Passive 4,000,000 4
3 -50 Acc, -16% Damage Passive 6,000,000 6
4 -55 Acc, -19% Damage Passive 8,000,000 8
5 -60 Acc, -22% Damage Passive 10,000,000 10
6 -65 Acc, -25% Damage Passive 12,000,000 12
7 -70 Acc, -28% Damage Passive 14,000,000 14
8 -75 Acc, -31% Damage Passive 16,000,000 16
9 -80 Acc, -34% Damage Passive 18,000,000 18
10 -85 Acc, -37% Damage Passive 20,000,000 20
11 -90 Acc, -40% Damage Passive 22,000,000 22
12 -95 Acc, -43% Damage Passive 24,000,000 24
13 -100 Acc, -46% Damage Passive 26,000,000 26
14 -105 Acc, -49% Damage Passive 28,000,000 28
15 -110 Acc, -52% Damage Passive n/a n/a

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Adv. Magnetic JammingEdit

  • Decreases all Missile and Fighter attack in the battlefield
  • Your fleets also get the effect

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[ TABLE : Adv. Magnetic Jamming ]

]

Level Performance Activation Cost(Gold) Cost(LD)
1 -20% Damage, -20 Acc Passive 2,000,000 2
2 -23% Damage, -23 Acc Passive 4,000,000 4
3 -26% Damage, -26 Acc Passive 6,000,000 6
4 -29% Damage, -29 Acc Passive 8,000,000 8
5 -32% Damage, -32 Acc Passive 10,000,000 10
6 -35% Damage, -35 Acc Passive 12,000,000 12
7 -38% Damage, -38 Acc Passive 14,000,000 14
8 -41% Damage, -41 Acc Passive 16,000,000 16
9 -44% Damage, -44 Acc Passive 18,000,000 18
10 -47% Damage, -47 Acc Passive 20,000,000 20
11 -50% Damage, -50 Acc Passive 22,000,000 22
12 -53% Damage, -53 Acc Passive 24,000,000 24
13 -56% Damage, -56 Acc Passive 26,000,000 26
14 -59% Damage, -59 Acc Passive 28,000,000 28
15 -62% Damage, -62 Acc Passive n/a n/a

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