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PREEMPTIVE FIRE Edit

  • Fires one more time before the first attack.
  • Fleets with this skill fire twice on their first turn, then once per round afterwards.

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[ TABLE : PREEMPTIVE FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage One-off 5,000 1
2 165% Damage One-off 10,000 2
3 180% Damage One-off 20,000 3
4 195% Damage One-off 40,000 4
5 210% Damage One-off 75,000 5
6 225% Damage One-off 150,000 6
7 240% Damage One-off 300,000 7
8 255% Damage One-off 600,000 8
9 270% Damage One-off 1,250,000 9
10 285% Damage One-off 2,500,000 10
11 300% Damage One-off 5,000,000 11
12 315% Damage One-off 10,000,000 12
13 330% Damage One-off 15,000,000 13
14 345% Damage One-off 20,000,000 14
15 360% Damage One-off 25,000,000 15

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AMPLIFIED FIRE Edit

  • Fires harder with extra power.

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[ TABLE : AMPLIFIED FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage 50% Chance 5,000 1
2 170% Damage 50% Chance 10,000 2
3 190% Damage 50% Chance 20,000 3
4 210% Damage 50% Chance 40,000 4
5 230% Damage 50% Chance 75,000 5
6 250% Damage 50% Chance 150,000 6
7 270% Damage 50% Chance 300,000 7
8 290% Damage 50% Chance 600,000 8
9 310% Damage 50% Chance 1,250,000 9
10 330% Damage 50% Chance 2,500,000 10
11 350% Damage 50% Chance 5,000,000 11
12 370% Damage 50% Chance 10,000,000 12
13 390% Damage 50% Chance 15,000,000 13
14 410% Damage 50% Chance 20,000,000 14
15 430% Damage 50% Chance 25,000,000 15

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PRECISION FIREEdit

  • Fires more accurately with extra damage.

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[ TABLE : PRECISION FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +50 Acc / 100% Damage 40% Chance 5,000 1
2 +60 Acc / 115% Damage 42% Chance 10,000 2
3 +70 Acc / 130% Damage 44% Chance 20,000 3
4 +80 Acc / 145% Damage 46% Chance 40,000 4
5 +90 Acc / 160% Damage 48% Chance 75,000 5
6 +100 Acc / 175% Damage 50% Chance 150,000 6
7 +110 Acc / 190% Damage 52% Chance 300,000 7
8 +120 Acc / 205% Damage 54% Chance 600,000 8
9 +130 Acc / 220% Damage 56% Chance 1,250,000 9
10 +140 Acc / 235% Damage 58% Chance 2,500,000 10
11 +150 Acc / 250% Damage 60% Chance 5,000,000 11
12 +160 Acc / 265% Damage 62% Chance 10,000,000 12
13 +170 Acc / 280% Damage 64% Chance 15,000,000 13
14 +180 Acc / 295% Damage 66% Chance 20,000,000 14
15 +190 Acc / 310% Damage 68% Chance 25,000,000 15

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PIERCING FIREEdit

  • Fires stronger and ignores resistance.
  • The targets resistance is zero when this skill activates, leading to very high damage

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[ TABLE : PIERCING FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage 40% Chance 10,000 1
2 160% Damage 42% Chance 20,000 2
3 170% Damage 44% Chance 40,000 3
4 180% Damage 46% Chance 80,000 4
5 190% Damage 48% Chance 150,000 5
6 200% Damage 50% Chance 300,000 6
7 210% Damage 52% Chance 600,000 7
8 220% Damage 54% Chance 1,200,000 8
9 230% Damage 56% Chance 2,500,000 9
10 240% Damage 58% Chance 5,000,000 10
11 250% Damage 60% Chance 10,000,000 11
12 260% Damage 62% Chance 20,000,000 12
13 270% Damage 64% Chance 30,000,000 13
14 280% Damage 66% Chance 40,000,000 14
15 290% Damage 68% Chance 50,000,000 15

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EXPLOSIVE FIRE Edit

  • Deals additional damage to the targeted and nearby fleets.
  • This skill fires a high power single shot, followed by a lower power explosion
  • The explosion cannot be avoided by the targets evasion stat and hits fleets either side of the target

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[ TABLE : EXPLOSIVE FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 150% Damage

30% Explosive Damage

30% Chance 10,000 1
2 160% Damage

35% Explosive Damage

32% Chance 20,000 2
3 170% Damage

40% Explosive Damage

34% Chance 40,000 3
4 180% Damage

45% Explosive Damage

36% Chance 80,000 4
5 190% Damage

50% Explosive Damage

38% Chance 150,000 5
6 200% Damage

55% Explosive Damage

40% Chance 300,000 6
7 210% Damage

60% Explosive Damage

42% Chance 600,000 7
8 220% Damage

65% Explosive Damage

44% Chance 1,200,000 8
9 230% Damage

70% Explosive Damage

46% Chance 2,500,000 9
10 240% Damage

75% Explosive Damage

48% Chance 5,000,000 10
11 250% Damage

80% Explosive Damage

50% Chance 10,000,000 11
12 260% Damage

85% Explosive Damage

52% Chance 20,000,000 12
13 270% Damage

90% Explosive Damage

54% Chance 30,000,000 13
14 280% Damage

95% Explosive Damage

56% Chance 40,000,000 14
15 290% Damage

100% Explosive Damage

58% Chance 50,000,000 15

SPREAD FIREEdit

  • Fires at every enemy fleet.

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[ TABLE : SPREAD FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage 30% Chance 10,000 1
2 75% Damage 32% Chance 20,000 2
3 80% Damage 34% Chance 40,000 3
4 85% Damage 36% Chance 80,000 4
5 90% Damage 38% Chance 150,000 5
6 95% Damage 40% Chance 300,000 6
7 100% Damage 42% Chance 600,000 7
8 105% Damage 44% Chance 1,200,000 8
9 110% Damage 46% Chance 2,500,000 9
10 115% Damage 48% Chance 5,000,000 10
11 120% Damage 50% Chance 10,000,000 11
12 125% Damage 52% Chance 20,000,000 12
13 130% Damage 54% Chance 30,000,000 13
14 135% Damage 56% Chance 40,000,000 14
15 140% Damage 58% Chance 50,000,000 15

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RAPID FIREEdit

  • Fires 3 times in rapid succession.

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[ TABLE : RAPID FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 80% Damage x3 40% Chance 5,000 1
2 85% Damage x3 42% Chance 10,000 2
3 90% Damage x3 44% Chance 20,000 3
4 95% Damage x3 46% Chance 40,000 4
5 100% Damage x3 48% Chance 75,000 5
6 105% Damage x3 50% Chance 150,000 6
7 110% Damage x3 52% Chance 300,000 7
8 115% Damage x3 54% Chance 600,000 8
9 120% Damage x3 56% Chance 1,250,000 9
10 125% Damage x3 58% Chance 2,500,000 10
11 130% Damage x3 60% Chance 5,000,000 11
12 135% Damage x3 62% Chance 10,000,000 12
13 140% Damage x3 64% Chance 15,000,000 13
14 145% Damage x3 66% Chance 20,000,000 14
15 150% Damage x3 68% Chance 25,000,000 15

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RANDOM FIREEdit

  • Fires 3~5 times at random enemy fleets.

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[ TABLE : RANDOM FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 75% Damage x3~5 40% Chance 10,000 1
2 80% Damage x3~5 42% Chance 20,000 2
3 85% Damage x3~5 44% Chance 40,000 3
4 90% Damage x3~5 46% Chance 80,000 4
5 95% Damage x3~5 48% Chance 150,000 5
6 100% Damage x3~5 50% Chance 300,000 6
7 105% Damage x3~5 52% Chance 600,000 7
8 110% Damage x3~5 54% Chance 1,200,000 8
9 115% Damage x3~5 56% Chance 2,500,000 9
10 120% Damage x3~5 58% Chance 5,000,000 10
11 125% Damage x3~5 60% Chance 10,000,000 11
12 130% Damage x3~5 62% Chance 20,000,000 12
13 135% Damage x3~5 64% Chance 30,000,000 13
14 140% Damage x3~5 66% Chance 40,000,000 14
15 145% Damage x3~5 68% Chance 50,000,000 15

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BEAM COORDINATIONEdit

  • All your beam fleets provide supportive fire.
  • Activates when the hero is commanding a beam fleet.

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[ TABLE : BEAM COORDINATION ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage from others 40% Chance 5,000 1
2 75% Damage from others 42% Chance 10,000 2
3 80% Damage from others 44% Chance 20,000 3
4 85% Damage from others 46% Chance 40,000 4
5 90% Damage from others 48% Chance 75,000 5
6 95% Damage from others 50% Chance 150,000 6
7 100% Damage from others 52% Chance 300,000 7
8 105% Damage from others 54% Chance 600,000 8
9 110% Damage from others 56% Chance 1,250,000 9
10 115% Damage from others 58% Chance 2,500,000 10
11 120% Damage from others 60% Chance 5,000,000 11
12 125% Damage from others 62% Chance 10,000,000 12
13 130% Damage from others 64% Chance 15,000,000 13
14 135% Damage from others 66% Chance 20,000,000 14
15 140% Damage from others 68% Chance 25,000,000 15

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MISSILE COORDINATIONEdit

  • All your missile fleets provide supportive fire.
  • Activates when the hero is commanding a missile fleet.

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[ TABLE : MISSILE COORDINATION ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage from others 40% Chance 5,000 1
2 75% Damage from others 42% Chance 10,000 2
3 80% Damage from others 44% Chance 20,000 3
4 85% Damage from others 46% Chance 40,000 4
5 90% Damage from others 48% Chance 75,000 5
6 95% Damage from others 50% Chance 150,000 6
7 100% Damage from others 52% Chance 300,000 7
8 105% Damage from others 54% Chance 600,000 8
9 110% Damage from others 56% Chance 1,250,000 9
10 115% Damage from others 58% Chance 2,500,000 10
11 120% Damage from others 60% Chance 5,000,000 11
12 125% Damage from others 62% Chance 10,000,000 12
13 130% Damage from others 64% Chance 15,000,000 13
14 135% Damage from others 66% Chance 20,000,000 14
15 140% Damage from others 68% Chance 25,000,000 15

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FIGHTER COORDINATIONEdit

  • All your fighter fleets provide supportive fire.
  • Activates when the hero is commanding a fighter fleet.

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[ TABLE : FIGHTER COORDINATION ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage from others 40% Chance 5,000 1
2 75% Damage from others 42% Chance 10,000 2
3 80% Damage from others 44% Chance 20,000 3
4 85% Damage from others 46% Chance 40,000 4
5 90% Damage from others 48% Chance 75,000 5
6 95% Damage from others 50% Chance 150,000 6
7 100% Damage from others 52% Chance 300,000 7
8 105% Damage from others 54% Chance 600,000 8
9 110% Damage from others 56% Chance 1,250,000 9
10 115% Damage from others 58% Chance 2,500,000 10
11 120% Damage from others 60% Chance 5,000,000 11
12 125% Damage from others 62% Chance 10,000,000 12
13 130% Damage from others 64% Chance 15,000,000 13
14 135% Damage from others 66% Chance 20,000,000 14
15 140% Damage from others 68% Chance 25,000,000 15

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CANNON COORDINATIONEdit

  • All your cannon fleets provide supportive fire.
  • Activates when the hero is commanding a cannon fleet.

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[ TABLE : CANNON COORDINATION ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% Damage from others 40% Chance 5,000 1
2 75% Damage from others 42% Chance 10,000 2
3 80% Damage from others 44% Chance 20,000 3
4 85% Damage from others 46% Chance 40,000 4
5 90% Damage from others 48% Chance 75,000 5
6 95% Damage from others 50% Chance 150,000 6
7 100% Damage from others 52% Chance 300,000 7
8 105% Damage from others 54% Chance 600,000 8
9 110% Damage from others 56% Chance 1,250,000 9
10 115% Damage from others 58% Chance 2,500,000 10
11 120% Damage from others 60% Chance 5,000,000 11
12 125% Damage from others 62% Chance 10,000,000 12
13 130% Damage from others 64% Chance 15,000,000 13
14 135% Damage from others 66% Chance 20,000,000 14
15 140% Damage from others 68% Chance 25,000,000 15

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MULTI BEAM*Edit

  • Fires at a several enemy fleets
  • Works only with beam weaponry
  • Not yet available for heroes

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[ TABLE : MULTI BEAM ]

Level Performance Activation Cost(Gold) Cost(LD)
1 120% ATK, +50 ACC,
Fires 2 times
40% CHANCE 5,000 1
2 125% ATK, +50 ACC,
Fires 2 times
42% CHANCE 10,000 2
3 130% ATK, +50 ACC,
Fires 2 times
44% CHANCE 20,000 3
4 135% ATK, +50 ACC,
Fires 2 times
46% CHANCE 40,000 4
5 140% ATK, +50 ACC,
Fires 2 times
48% CHANCE 75,000 5
6 140% ATK, +50 ACC,
Fires 3 times
50% CHANCE 150,000 6
7 145% ATK, +50 ACC,
Fires 3 times
52% CHANCE 300,000 7
8 150% ATK, +50 ACC,
Fires 3 times
54% CHANCE 600,000 8
9 155% ATK, +50 ACC,
Fires 3 times
56% CHANCE 1,250,000 9
10 160% ATK, +50 ACC,
Fires 3 times
58% CHANCE 2,500,000 10
11 160% ATK, +50 ACC,
Fires 4 times
60% CHANCE 5,000,000 11
12 165% ATK, +50 ACC,
Fires 4 times
62% CHANCE 10,000,000 12
13 170% ATK, +50 ACC,
Fires 4 times
64% CHANCE 15,000,000 13
14 175% ATK, +50 ACC,
Fires 4 times
66% CHANCE 20,000,000 14
15 180% ATK, +50 ACC,
Fires 4 times
68% CHANCE 25,000,000 15

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INTERCEPT MISSILEEdit

  • Fires at a enemy fleets with the highest attack stat
  • Increased ATK and ACC
  • Works only with missile weaponry

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[ TABLE : INTERCEPT MISSILE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 130% ATK, +30 ACC, 100% CHANCE 5,000 1
2 140% ATK, +35 ACC 100% CHANCE 10,000 2
3 150% ATK, +40 ACC 100% CHANCE 20,000 3
4 160% ATK, +45 ACC 100% CHANCE 40,000 4
5 170% ATK, +50 ACC 100% CHANCE 75,000 5
6 180% ATK, +55 ACC 100% CHANCE 150,000 6
7 190% ATK, +60 ACC 100% CHANCE 300,000 7
8 200% ATK, +65 ACC 100% CHANCE 600,000 8
9 210% ATK, +70 ACC 100% CHANCE 1,250,000 9
10 220% ATK, +75 ACC 100% CHANCE 2,500,000 10
11 230% ATK, +80 ACC 100% CHANCE 5,000,000 11
12 240% ATK, +85 ACC 100% CHANCE 10,000,000 12
13 250% ATK, +90 ACC 100% CHANCE 15,000,000 13
14 260% ATK, +95 ACC 100% CHANCE 20,000,000 14
15 270% ATK, +100 ACC 100% CHANCE 25,000,000 15

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LONG-RANGE FIGHTEREdit

  • Increases the weapon range and damage
  • Works only with fighter weaponry

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[ TABLE : LONG-RANGE FIGHTER ]

Level Performance Activation Cost(Gold) Cost(LD)
1 120% ATK, +20 RNG 100% CHANCE 5,000 1
2 125% ATK, +25 RNG 100% CHANCE 10,000 2
3 130% ATK, +30 RNG 100% CHANCE 20,000 3
4 135% ATK, +35 RNG 100% CHANCE 40,000 4
5 140% ATK, +40 RNG 100% CHANCE 75,000 5
6 145% ATK, +45 RNG 100% CHANCE 150,000 6
7 150% ATK, +50 RNG 100% CHANCE 300,000 7
8 155% ATK, +55 RNG 100% CHANCE 600,000 8
9 160% ATK, +60 RNG 100% CHANCE 1,250,000 9
10 165% ATK, +65 RNG 100% CHANCE 2,500,000 10
11 170% ATK, +70 RNG 100% CHANCE 5,000,000 11
12 175% ATK, +75 RNG 100% CHANCE 10,000,000 12
13 180% ATK, +80 RNG 100% CHANCE 15,000,000 13
14 185% ATK, +85 RNG 100% CHANCE 20,000,000 14
15 190% ATK, +90 RNG 100% CHANCE 25,000,000 15

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RAPID CANNON*Edit

  • Increases the weapon fire rate
  • Works only with cannon weaponry
  • This skill is not available for heroes yet

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[ TABLE : RAPID CANNON ]

Level Performance Activation Cost(Gold) Cost(LD)
1 120% ATK, +2 RATE 40% CHANCE 5,000 1
2 125% ATK, +2 RATE 42% CHANCE 10,000 2
3 130% ATK, +2 RATE 44% CHANCE 20,000 3
4 135% ATK, +3 RATE 46% CHANCE 40,000 4
5 140% ATK, +3 RATE 48% CHANCE 75,000 5
6 145% ATK, +3 RATE 50% CHANCE 150,000 6
7 150% ATK, +4 RATE 52% CHANCE 300,000 7
8 155% ATK, +4 RATE 54% CHANCE 600,000 8
9 160% ATK, +4 RATE 56% CHANCE 1,250,000 9
10 165% ATK, +5 RATE 58% CHANCE 2,500,000 10
11 170% ATK, +5 RATE 60% CHANCE 5,000,000 11
12 175% ATK, +5 RATE 62% CHANCE 10,000,000 12
13 180% ATK, +6 RATE 64% CHANCE 15,000,000 13
14 185% ATK, +6 RATE 66% CHANCE 20,000,000 14
15

190% ATK, +6 RATE

68% CHANCE 25,000,000 15

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Defense skillsEdit

BEAM DEFENSEEdit

  • Increases your fleets' beam resistance.

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[ TABLE : BEAM DEFENSE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +25 BEAM RES PASSIVE 5,000 1
2 +28 BEAM RES PASSIVE 10,000 2
3 +31 BEAM RES PASSIVE 20,000 3
4 +34 BEAM RES PASSIVE 40,000 4
5 +37 BEAM RES PASSIVE 75,000 5
6 +40 BEAM RES PASSIVE 150,000 6
7 +43 BEAM RES PASSIVE 300,000 7
8 +46 BEAM RES PASSIVE 600,000 8
9 +49 BEAM RES PASSIVE 1,250,000 9
10 +52 BEAM RES PASSIVE 2,500,000 10
11 +55 BEAM RES PASSIVE 5,000,000 11
12 +58 BEAM RES PASSIVE 10,000,000 12
13 +61 BEAM RES PASSIVE 15,000,000 13
14 +64 BEAM RES PASSIVE 20,000,000 14
15 +67 BEAM RES PASSIVE 25,000,000 15

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MISSILE DEFENSEEdit

  • Increases your fleets' missile resistance.

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[ TABLE : MISSILE DEFENSE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +25 MISSILE RES PASSIVE 5,000 1
2 +28 MISSILE RES PASSIVE 10,000 2
3 +31 MISSILE RES PASSIVE 20,000 3
4 +34 MISSILE RES PASSIVE 40,000 4
5 +37 MISSILE RES PASSIVE 75,000 5
6 +40 MISSILE RES PASSIVE 150,000 6
7 +43 MISSILE RES PASSIVE 300,000 7
8 +46 MISSILE RES PASSIVE 600,000 8
9 +49 MISSILE RES PASSIVE 1,250,000 9
10 +52 MISSILE RES PASSIVE 2,500,000 10
11 +55 MISSILE RES PASSIVE 5,000,000 11
12 +58 MISSILE RES PASSIVE 10,000,000 12
13 +61 MISSILE RES PASSIVE 15,000,000 13
14 +64 MISSILE RES PASSIVE 20,000,000 14
15 +67 MISSILE RES PASSIVE 25,000,000 15

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FIGHTER DEFENSEEdit

  • Increases your fleets' fighter resistance.

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[ TABLE : FIGHTER DEFENSE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +25 FIGHTER RES PASSIVE 5,000 1
2 +28 FIGHTER RES PASSIVE 10,000 2
3 +31 FIGHTER RES PASSIVE 20,000 3
4 +34 FIGHTER RES PASSIVE 40,000 4
5 +37 FIGHTER RES PASSIVE 75,000 5
6 +40 FIGHTER RES PASSIVE 150,000 6
7 +43 FIGHTER RES PASSIVE 300,000 7
8 +46 FIGHTER RES PASSIVE 600,000 8
9 +49 FIGHTER RES PASSIVE 1,250,000 9
10 +52 FIGHTER RES PASSIVE 2,500,000 10
11 +55 FIGHTER RES PASSIVE 5,000,000 11
12 +58 FIGHTER RES PASSIVE 10,000,000 12
13 +61 FIGHTER RES PASSIVE 15,000,000 13
14 +64 FIGHTER RES PASSIVE 20,000,000 14
15 +67 FIGHTER RES PASSIVE 25,000,000 15

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CANNON DEFENSEEdit

  • Increases your fleets' cannon resistance.

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[ TABLE : CANNON DEFENSE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +25 CANNON RES PASSIVE 5,000 1
2 +28 CANNON RES PASSIVE 10,000 2
3 +31 CANNON RES PASSIVE 20,000 3
4 +34 CANNON RES PASSIVE 40,000 4
5 +37 CANNON RES PASSIVE 75,000 5
6 +40 CANNON RES PASSIVE 150,000 6
7 +43 CANNON RES PASSIVE 300,000 7
8 +46 CANNON RES PASSIVE 600,000 8
9 +49 CANNON RES PASSIVE 1,250,000 9
10 +52 CANNON RES PASSIVE 2,500,000 10
11 +55 CANNON RES PASSIVE 5,000,000 11
12 +58 CANNON RES PASSIVE 10,000,000 12
13 +61 CANNON RES PASSIVE 15,000,000 13
14 +64 CANNON RES PASSIVE 20,000,000 14
15 +67 CANNON RES PASSIVE 25,000,000 15

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DEFENSE SHIELDEdit

  • Gives one-off shied to all your fleets.

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[ TABLE : DEFENSE SHIELD ]

Level Performance Activation Cost(Gold) Cost(LD)
1 30% DMG ABSORPTION ONE-OFF 10,000 1
2 35% DMG ABSORPTION ONE-OFF 20,000 2
3 40% DMG ABSORPTION ONE-OFF 40,000 3
4 45% DMG ABSORPTION ONE-OFF 80,000 4
5 50% DMG ABSORPTION ONE-OFF 150,000 5
6 55% DMG ABSORPTION ONE-OFF 300,000 6
7 60% DMG ABSORPTION ONE-OFF 600,000 7
8 65% DMG ABSORPTION ONE-OFF 1,200,000 8
9 70% DMG ABSORPTION ONE-OFF 2,500,000 9
10 75% DMG ABSORPTION ONE-OFF 5,000,000 10
11 80% DMG ABSORPTION ONE-OFF 10,000,000 11
12 85% DMG ABSORPTION ONE-OFF 20,000,000 12
13 90% DMG ABSORPTION ONE-OFF 30,000,000 13
14 95% DMG ABSORPTION ONE-OFF 40,000,000 14
15 100% DMG ABSORPTION ONE-OFF 50,000,000 15

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CONFUSION FIRE Edit

  • Incapacitates an enemy fleet for several turns

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[ TABLE : CONFUSION FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1

100% ATK,
Disable a fleet for 3~5 turns

40% CHANCE 5,000 1
2

110% ATK,
Disable a fleet for 3~5 turns

43% CHANCE 10,000 2
3 120% ATK,
Disable a fleet for 3~6 turns
46% CHANCE 20,000 3
4 130% ATK,
Disable a fleet for 3~6 turns
49% CHANCE 40,000 4
5 140% ATK,
Disable a fleet for 3~7 turns
52% CHANCE 75,000 5
6 150% ATK,
Disable a fleet for 3~7 turns
55% CHANCE 150,000 6
7 160% ATK,
Disable a fleet for 4~7 turns
58% CHANCE 300,000 7
8 170% ATK,
Disable a fleet for 4~7 turns
61% CHANCE 600,000 8
9 180% ATK,
Disable a fleet for 4~8 turns
64% CHANCE 1,250,000 9
10 190% ATK,
Disable a fleet for 4~8 turns
67% CHANCE 2,500,000 10
11 200% ATK,
Disable a fleet for 4~9 turns
70% CHANCE 5,000,000 11
12 210% ATK,
Disable a fleet for 4~9 turns
73% CHANCE 10,000,000 12
13 220% ATK,
Disable a fleet for 5~9 turns
76% CHANCE 15,000,000 13
14 230% ATK,
Disable a fleet for 5~9 turns
79% CHANCE 20,000,000 14
15 240% ATK,
Disable a fleet for 5~10 turns
82% CHANCE 25,000,000 15

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COUNTER FIREEdit

  • Counter fires when the fleet is hit

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[ TABLE : COUNTER FIRE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 70% ATK 20% CHANCE 10,000 1
2 75% ATK 22% CHANCE 20,000 2
3 80% ATK 24% CHANCE 40,000 3
4 85% ATK 26% CHANCE 80,000 4
5 90% ATK 28% CHANCE 150,000 5
6 95% ATK 30% CHANCE 300,000 6
7 100% ATK 32% CHANCE 600,000 7
8 105% ATK 34% CHANCE 1,200,000 8
9 110% ATK 36% CHANCE 2,500,000 9
10 115% ATK 38% CHANCE 5,000,000 10
11 120% ATK 40% CHANCE 10,000,000 11
12 125% ATK 42% CHANCE 20,000,000 12
13 130% ATK 44% CHANCE 30,000,000 13
14 135% ATK 46% CHANCE 40,000,000 14
15 140% ATK 48% CHANCE 50,000,000 15

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EMERGENCY REPAIREdit

  • Before the fleet attacks, repairs the damaged ships

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[ TABLE : EMERGENCY REPAIR ]

Level Performance Activation Cost(Gold) Cost(LD)
1 20% RECOVERY 50% CHANCE 10,000 1
2 22% RECOVERY 50% CHANCE 20,000 2
3 24% RECOVERY 50% CHANCE 40,000 3
4 26% RECOVERY 50% CHANCE 80,000 4
5 28% RECOVERY 50% CHANCE 150,000 5
6 30% RECOVERY 50% CHANCE 300,000 6
7 32% RECOVERY 50% CHANCE 600,000 7
8 34% RECOVERY 50% CHANCE 1,200,000 8
9 36% RECOVERY 50% CHANCE 2,500,000 9
10 38% RECOVERY 50% CHANCE 5,000,000 10
11 40% RECOVERY 50% CHANCE 10,000,000 11
12 42% RECOVERY 50% CHANCE 20,000,000 12
13 44% RECOVERY 50% CHANCE 30,000,000 13
14 46% RECOVERY 50% CHANCE 40,000,000 14
15 48% RECOVERY 50% CHANCE 50,000,000 15

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ELECTRONIC JAMMINGEdit

  • Decreases all Beam and Cannon accuracy in the battlefield
  • Your fleets also get the effect

I-skill-67
[ TABLE : ELECTRONIC JAMMING ]

]

Level Performance Activation Cost(Gold) Cost(LD)
1 -40 ACC PASSIVE 10,000 1
2 -45 ACC PASSIVE 20,000 2
3 -50 ACC PASSIVE 40,000 3
4 -55 ACC PASSIVE 80,000 4
5 -60 ACC PASSIVE 150,000 5
6 -65 ACC PASSIVE 300,000 6
7 -70 ACC PASSIVE 600,000 7
8 -75 ACC PASSIVE 1,200,000 8
9 -80 ACC PASSIVE 2,500,000 9
10 -85 ACC PASSIVE 5,000,000 10
11 -90 ACC PASSIVE 10,000,000 11
12 -95 ACC PASSIVE 20,000,000 12
13 -100 ACC PASSIVE 30,000,000 13
14 -105 ACC PASSIVE 40,000,000 14
15 -110 ACC PASSIVE 50,000,000 15

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MAGNETIC JAMMINGEdit

  • Decreases all Missile and Fighter attack in the battlefield
  • Your fleets also get the effect

I-skill-68
[ TABLE : MAGNETIC JAMMING ]

]

Level Performance Activation Cost(Gold) Cost(LD)
1 -20% ATK PASSIVE 10,000 1
2 -23% ATK PASSIVE 20,000 2
3 -26% ATK PASSIVE 40,000 3
4 -29% ATK PASSIVE 80,000 4
5 -32% ATK PASSIVE 150,000 5
6 -35% ATK PASSIVE 300,000 6
7 -38% ATK PASSIVE 600,000 7
8 -41% ATK PASSIVE 1,200,000 8
9 -44% ATK PASSIVE 2,500,000 9
10 -47% ATK PASSIVE 5,000,000 10
11 -50% ATK PASSIVE 10,000,000 11
12 -53% ATK PASSIVE 20,000,000 12
13 -56% ATK PASSIVE 30,000,000 13
14 -59% ATK PASSIVE 40,000,000 14
15 -62% ATK PASSIVE 50,000,000 15

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Govern skillsEdit

ENHANCED RESIDENCEEdit

  • Increases Lv. of residence facility.

I-skill-91
[ TABLE : ENHANCED RESIDENCE ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +1 LV NEXT : SKILL LV3 5,000 1
2 +1 LV NEXT : SKILL LV3 10,000 2
3 +2 LV NEXT : SKILL LV5 20,000 3
4 +2 LV NEXT : SKILL LV5 40,000 4
5 +3 LV NEXT : SKILL LV7 75,000 5
6 +3 LV NEXT : SKILL LV7 150,000 6
7 +4 LV NEXT : SKILL LV9 300,000 7
8 +4 LV NEXT : SKILL LV9 600,000 8
9 +5 LV NEXT : SKILL LV11 1,250,000 9
10 +5 LV NEXT : SKILL LV11 2,500,000 10
11 +6 LV NEXT : SKILL LV13 5,000,000 11
12 +6 LV NEXT : SKILL LV13 10,000,000 12
13 +7 LV NEXT : SKILL LV15 15,000,000 13
14 +7 LV NEXT : SKILL LV15 20,000,000 14
15 +8 LV - 25,000,000 15

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ENHANCED MININGEdit

  • Increases Lv. of mining facility.

I-skill-92
[ TABLE : ENHANCED MINING ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +1 LV NEXT : SKILL LV3 5,000 1
2 +1 LV NEXT : SKILL LV3 10,000 2
3 +2 LV NEXT : SKILL LV5 20,000 3
4 +2 LV NEXT : SKILL LV5 40,000 4
5 +3 LV NEXT : SKILL LV7 75,000 5
6 +3 LV NEXT : SKILL LV7 150,000 6
7 +4 LV NEXT : SKILL LV9 300,000 7
8 +4 LV NEXT : SKILL LV9 600,000 8
9 +5 LV NEXT : SKILL LV11 1,250,000 9
10 +5 LV NEXT : SKILL LV11 2,500,000 10
11 +6 LV NEXT : SKILL LV13 5,000,000 11
12 +6 LV NEXT : SKILL LV13 10,000,000 12
13 +7 LV NEXT : SKILL LV15 15,000,000 13
14 +7 LV NEXT : SKILL LV15 20,000,000 14
15 +8 LV - 25,000,000 15

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ENHANCED ENERGYEdit

  • Increases Lv. of energy plant.

I-skill-93
[ TABLE : ENHANCED ENERGY ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +1 LV NEXT : SKILL LV3 5,000 1
2 +1 LV NEXT : SKILL LV3 10,000 2
3 +2 LV NEXT : SKILL LV5 20,000 3
4 +2 LV NEXT : SKILL LV5 40,000 4
5 +3 LV NEXT : SKILL LV7 75,000 5
6 +3 LV NEXT : SKILL LV7 150,000 6
7 +4 LV NEXT : SKILL LV9 300,000 7
8 +4 LV NEXT : SKILL LV9 600,000 8
9 +5 LV NEXT : SKILL LV11 1,250,000 9
10 +5 LV NEXT : SKILL LV11 2,500,000 10
11 +6 LV NEXT : SKILL LV13 5,000,000 11
12 +6 LV NEXT : SKILL LV13 10,000,000 12
13 +7 LV NEXT : SKILL LV15 15,000,000 13
14 +7 LV NEXT : SKILL LV15 20,000,000 14
15 +8 LV - 25,000,000 15

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ENHANCED RESEARCHEdit

  • Increases Lv. of research lab.

I-skill-94
[ TABLE : ENHANCED RESEARCH ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +1 LV NEXT : SKILL LV3 5,000 1
2 +1 LV NEXT : SKILL LV3 10,000 2
3 +2 LV NEXT : SKILL LV5 20,000 3
4 +2 LV NEXT : SKILL LV5 40,000 4
5 +3 LV NEXT : SKILL LV7 75,000 5
6 +3 LV NEXT : SKILL LV7 150,000 6
7 +4 LV NEXT : SKILL LV9 300,000 7
8 +4 LV NEXT : SKILL LV9 600,000 8
9 +5 LV NEXT : SKILL LV11 1,250,000 9
10 +5 LV NEXT : SKILL LV11 2,500,000 10
11 +6 LV NEXT : SKILL LV13 5,000,000 11
12 +6 LV NEXT : SKILL LV13 10,000,000 12
13 +7 LV NEXT : SKILL LV15 15,000,000 13
14 +7 LV NEXT : SKILL LV15 20,000,000 14
15 +8 LV - 25,000,000 15

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ENHANCED PRODUCTIONEdit

  • Increases Lv. of fleet production line.

I-skill-95
[ TABLE : ENHANCED PRODUCTION ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +1 LV NEXT : SKILL LV3 5,000 1
2 +1 LV NEXT : SKILL LV3 10,000 2
3 +2 LV NEXT : SKILL LV5 20,000 3
4 +2 LV NEXT : SKILL LV5 40,000 4
5 +3 LV NEXT : SKILL LV7 75,000 5
6 +3 LV NEXT : SKILL LV7 150,000 6
7 +4 LV NEXT : SKILL LV9 300,000 7
8 +4 LV NEXT : SKILL LV9 600,000 8
9 +5 LV NEXT : SKILL LV11 1,250,000 9
10 +5 LV NEXT : SKILL LV11 2,500,000 10
11 +6 LV NEXT : SKILL LV13 5,000,000 11
12 +6 LV NEXT : SKILL LV13 10,000,000 12
13 +7 LV NEXT : SKILL LV15 15,000,000 13
14 +7 LV NEXT : SKILL LV15 20,000,000 14
15 +8 LV - 25,000,000 15

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ENHANCED COSMENTSEdit

  • Increases Lv. of element processing facility.

I-skill-97
[ TABLE : ENHANCED COSMENTS ]

Level Performance Activation Cost(Gold) Cost(LD)
1 +1 LV NEXT : SKILL LV5 10,000 1
2 - NEXT : SKILL LV5 20,000 2
3 - NEXT : SKILL LV5 40,000 3
4 - NEXT : SKILL LV5 80,000 4
5 +2 LV NEXT : SKILL LV10 150,000 5
6 - NEXT : SKILL LV10 300,000 6
7 - NEXT : SKILL LV10 600,000 7
8 - NEXT : SKILL LV10 1,200,000 8
9 - NEXT : SKILL LV10 2,500,000 9
10 +3 LV NEXT : SKILL LV10 5,000,000 10
11 - NEXT : SKILL LV15 10,000,000 11
12 - NEXT : SKILL LV15 20,000,000 12
13 - NEXT : SKILL LV15 30,000,000 13
14 - NEXT : SKILL LV15 40,000,000 14
15 +4 LV - 50,000,000 15

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