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Main > Research > Development > Weapon > Beam
Ship Missile
Engine Fighter
Armor Cannon
Special device

Missiles are long-range weaponry that attacks fairly early in a battle. They have pretty good accuracy and power, however, their rate of fire is lower then beams to compensate. They also have special abilities which deal 40% more damage to destroyers, however, motherships are highly armored and take 40% less damage (As shown on the ship-types respectively with -40 resist/+40 resist respectively)

They are more expensive then beams to research, however, because of their special attributes, they provide great damage early on when most attacking fleets are comprised of destroyers. Leading to great early advantages, but watch out for motherships!

In addition, they require vastly more Reon then Section and Nugen to research, so plan to war heavy in that region if you wish to upgrade missiles a lot.


Xenon Missile:

These missiles have higher accuracy and damage then Hawk missiles, however, it comes with a penalty of -1 rate of fire, which, over a course of a full battle leads to one less weapon shot compared to Hawk missiles. If you plan on your battles not lasting long, then Xenon missiles will perform better then Hawk missiles.

Development cost
Tier
I-r-ap
AP
I-r-gold
Gold
I-r-mineral
Mineral
I-r-met-1
Raon
I-r-met-2
Sectum
I-r-met-3
Nugen
I-r-dark
Dark-matter
I-research-point
Research cap
T1 9 25,000 7,500 1,920 720 720 - 120
T2 12 154,000 46,200 10,880 4,080 4,080 300
T3 16 846,000 253,800 35,200 13,200 13,200 900
T4 20 1,850,000 555,000 80,000 30,000 30,000 2,600
T5 24 3,170,000 951,000 140,800 52,800 52,800 5,600
Weapon Performance
Tier ATK ACC RGN ROF SPC
T1 64 109 80 7


+40 attack
against
destroyer

-40 attack
against
mothership

T2 77 113
T3 92 117
T4 110 121
T5 132

125


Hawk missile :

These missles have lower damage and accuracy then Xenon missiles, however they have higher rate of fire which leads to one extra attack during a full round of combat, potentially out damaging Xenon missles, espically with more skill activations.

Development cost
Tier
I-r-ap
AP
I-r-gold
Gold
I-r-mineral
Mineral
I-r-met-1
Raon
I-r-met-2
Sectum
I-r-met-3
Nugen
I-r-dark
Dark-matter
I-research-point
Research cap
T1 10 33,000 9,900 2,720 1,020 1,020 - 150
T2 13 251,000 75,300 13,600 5,100 5,100 350
T3 17 898,000 269,400 37,600 14,100 14,100 1,000
T4 21 1,950,000 585,000 86,400 32,400 32,400 2,900
T5 25 3,330,000 999,000 148,800 55,800 55,800 6,000
Weapon Performance
Tier ATK ACC RGN ROF SPC
T1 53 105 80 6 +40 attack
against
destroyer

-40 attack
against
mothership

T2 61 112
T3 70 119
T4 81 126
T5 93 133

Second generation Missles:

This missle is purely to unlock the advanced tier of missle research. However please note you dont have to have a basic missle at lv5 in order to undertake this research. So long has you have the required cosments and research total you can unlock it at any time.

The stats it provides are a modest increase over even tier 4 basic missiles, however, the advanced special ability comes into play, effectively combining Xenon missiles damage and accuracy with Hawk missiles rate of fire and adding an additional 5 range

Development cost
Tier
I-r-ap
AP
I-r-gold
Gold
I-r-mineral
Mineral
I-r-met-1
Raon
I-r-met-2
Sectum
I-r-met-3
Nugen
I-r-dark
Dark-matter
I-research-point
Research cap
T1 26 4,320,000 1,296,000 192,000 72,000 72,000 - 6,500
Weapon Performance
Tier ATK ACC RGN ROF SPC
T1 113 129 85 6 +40 attack
against
destroyer

-40 attack
against
mothership


Krypton Missiles (2nd generation attack Missiles):

These missiles follow on from the same design as Xenon missiles did. High damage and accuracy, but this time they have 5 extra range and -1 rate of fire thanks to being 2nd generation, allowing you to attack even sooner and quicker. While these missiles are very popular, they still retain the damage properties against destroyers/motherships.

Development cost
Tier
I-r-ap
AP
I-r-gold
Gold
I-r-mineral
Mineral
I-r-met-1
Raon
I-r-met-2
Sectum
I-r-met-3
Nugen
I-r-dark
Dark-matter
I-research-point
Research cap
T6 28 5,510,000 1,653,000 246,400 92,400 92,400 - 9,000
T7 30 7,000,000 2,100,000 312,000 117,000 117,000 25,000
T8 33 12,000,000 3,600,000 380,800 142,800 142,800 50,000
Weapon Performance
Tier ATK ACC RGN ROF SPC
T6 136 133 85 6 +40 attack
against
destroyer

-40 attack
against
mothership

T7 165 137
T8 196 141

Eagle missiles (2nd generation accuracy missiles):

These missiles are based off the hawk missiles, upgrading to 2nd generation actually gives them an accuracy edge over krypton missiles for the cost of a few attack points. they also have +5 range over hawk missiles thanks to being 2nd generation. while more rarely seen then krypton, their damage and accuracy is not to be underestimated

.

Development cost
Tier
I-r-ap
AP
I-r-gold
Gold
I-r-mineral
Mineral
I-r-met-1
Raon
I-r-met-2
Sectum
I-r-met-3
Nugen
I-r-dark
Dark-matter
I-research-point
Research cap
T6 28 5,770,000 1,731,000 260,800 97,800 97,800 - 10,000
T7 31 8,000,000 2,400,000 326,400 122,400 122,400 30,000
T8 33 13,000,000 3,900,000 392,000 147,000 147,000 55,000
Weapon Performance
Tier ATK ACC RGN ROF SPC
T6 130 136 85 6 +40 attack
against
destroyer

-40 attack
against
mothership

T7 150 143
T8 173 150

Perfect missiles (Alien tech):

These missiles have an extremely high accuracy (the highest by far in the game) however they come with the tradeoff of having the lowest attack in the game. Generally speaking, normal research missiles will have enough accuracy to hit most things, however, certain situations you can use these missiles with piercing fire to reduce their resistance to zero and hit nearly 3 times harder at max rank so extremely high evasion tanks can be destroyed.

Development cost (To be updated)
Tier
I-r-ap
AP
I-r-gold
Gold
I-r-mineral
Mineral
I-r-met-1
Raon
I-r-met-2
Sectum
I-r-met-3
Nugen
I-r-dark
Dark-matter
I-research-point
Research cap
T3 16 846,000 253,800 35,200 13,200 13,200 440 N/A
T4 20 1,850,000 555,000 80,000 30,000 30,000 2,000
T5 24 3,170,000 951,000 140,800 52,800 52,800 5,200
T6 28 5,510,000 1,653,000 246,400 92,400 92,400 12,000
T7 30 7,000,000 2,100,000 312,000 117,000 117,000 48,000
Weapon Performance
Tier ATK ACC RGN ROF Attribute
T3 55 300 80 7

+40 attack
against
destroyer

-40 attack
against
mothership

T4 66 300
T5 79 300
T6 95 300
T7 111 300

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